;; each turn, adults must divide their time between activities: Work, Study, Shop, Rest. ;; Cash is earned during Work, at cost of Qi (and time). Skill determines our productivity and pay. ;; Eating and chi restoration occurs during rest. ;; The fractions of time spent on these activities are treated as 4 slowly-changing variables, ;; with these constraints: ;; A) Total time spent per turn must sum to 1.0 ;; B) tfrac_shop_full = tfrac_shop + tfrac_trvl_shop ;; C) tfrac_work_full = tfrac_work + tfrac_trvl_work ;; tfrac_trvl_* is proportional to distance to shop and work. Say max possible tfrac for each is 0.2 ;; tfrac_work and tfrac_shop are based on immediate physical and economic necessity. ;; Remaining time is then split between study and rest. ;; tfrac_rest has a minimum amount of 0.1. ;; Let farmEfficiency represent quality of farm machinery, which requires ongoing cash investment. ;; farm demand is for sufficient workerSkill * workerTime * farmEfficiency to grow enough rice to satisfy grocer demand. ;; If avgSkill of the available workforce goes up, we expect workerTime to decrease. ;; Then either payPerTime must increase, or workers will need to find additional income, or get by with less. ;; If farms lower their prices to grocers, and grocers follow suit, then worker COL goes down. ;; ;; Fruits of increased worker skill and improved farm efficiency may go to: ;; farm owners (govt may try to tax some of these gains away, and redistrib to workers) ;; farm workers ;; farm customers (= grocers, who have customers that overlap with workers, at other end of supply-chain) ;; ;; ;; a turn is 1.0 day ;; chi and skill both normally range from 0.1 to 0.9 ;; each adult eats 1.0 kg of rice per day. ;; avg adult farm wages are 100Y per day. ;; Thus steady-state aggregate rice output needs to be above 1.0 x total-adults (1 + spoilage) = aggGrownPerDay. ;; Suppose farms expect to pay adults an average wage of 100Y in exchange for this productivity, ;; so total wages paid by farms = num-adults * 100Y. ;; where spoilage is the amount spoiled between growing and eating. ;; ;; skill rate decays faster when > 0.5 ;; ;; choice variables ;; After subtracting away involuntary travel time and shopping-time costs, there is a remaining ;; time-choice pie to divide among: work, study, rest ;; where: work turns chi into cash (modulated by skill) ;; study turns chi into skill = a form of investing in future QOL ;; rest restores chi (using food bought with cash) ;; high QOL = sustained high chi and balance of work/study/rest ;; happiness ~ chi ;; The time cost of Work and Shop has a lower bound proportional ;; to distance from the linked Work and Shop locations ;; (If a turn was like a day, then it would be more realistic ;; Time spent on movement depends on whether or not adult is working ;; + shopping that day. ;; proportional to distance from work and grocer. However if we ;; allow adults to only work breed [ adults adult ] breed [ farms farm ] breed [ grocers grocer ] breed [ houses house ] breed [ trucks truck ] breed [ banks bank ] breed [ fedgovs fedgov ] directed-link-breed [work-ats works-at] ;; Units: ;; Cash : Yen integer ;; Food : Rice float ;; Chi : Qi float ;; Skill : Kata float ;; Effort = Chi * Skill ;; Rice is infinitely divisible, but Cash acts like an integer. ;; So we store price as rice-per-yen, and invert as needed. adults-own [ chi food cash skill eat_RpT digest_QpR fracWork fracShop fracStudy fracRest fracMove] farms-own [ food cash sell_RpY growRate_RpE invrsPay_RpY] grocers-own [ food cash sell_RpY ] patches-own [ patchState ] ;; "You can think of global variables as belonging to the observer. " ;; Note: Some other globals are auto-declared by input GUI widgets. globals [ ubi_YpT ] __includes [ "price_funcs.nls" "deps_mod.nls" ] to setup clear-all set-default-shape adults "face neutral" set-default-shape houses "house" set-default-shape farms "flower" set-default-shape grocers "building store" ;; set sldr_ubi_YpT 14 create-adults init_adults [ set eat_RpT 0.01 set digest_QpR 0.2 set skill 0.5 ;; color half the turtles red, ;; the other half yellow set color one-of [yellow red] setxy random-xcor random-ycor set size 2.5 ] create-houses 11 [ set color one-of [violet orange] setxy random-xcor random-ycor set size 4 ] create-farms 3 [ set sell_RpY 0.2 set growRate_RpE 0.3 set invrsPay_RpY 6.5 ;; Workers must grow 6.5 rice to earn one Yen of pay. setxy random-xcor random-ycor set size 10 ] create-grocers 5 [ set sell_RpY 0.05 setxy random-xcor random-ycor set size 6 ] ask adults [ create-works-at-to one-of farms [ set color yellow ] ] setup-deps 45 ask patches [ set pcolor green ;; color the patches green ] reset-ticks end to go reallyWork reallyTrade jumpAround tick end to be-weird ask turtles [ draw-polygon-chgd 8 1] end to jumpAround ask adults [ rt random 90 lt random 90 fd 0.01 ;; if you're a red turtle, turn your patch black if color = red [ set pcolor black ] ;; if you're a yellow turtle, turn your patch magenta if color = yellow [ set pcolor magenta ] ] end ;; Each adult works at one business of each type (farm, grocery, ...) to reallyWork set ubi_YpT sldr_ubi_YpT ask adults [ receiveCash ubi_YpT let someFarm one-of farms workAtFarm someFarm eatFood studySkill ] end ;; Converge towards: ;; All grocers buy from all farms, splitting cost of transport to reallyTrade let buyingGrocer one-of grocers let sellingFarm one-of farms ask sellingFarm [ sellFood buyingGrocer 5 ] let buyingAdult one-of adults let sellingGrocer one-of grocers ask sellingGrocer [ sellFood buyingAdult 1 ] end to eatFood ;; applies to adults, juniors, seniors let riceEaten eat_RpT let qiGained (riceEaten * digest_QpR) receiveChi qiGained receiveFood (-1 * riceEaten) end to sellFood [buyer yenAmt] ;; Applies to Farms and Grocers let riceAmt (sell_RpY * yenAmt) tradeFoodForCash buyer self riceAmt yenAmt end to tradeFoodForCash [buyer seller riceAmt yenAmt] ask seller [ receiveCash yenAmt receiveFood (-1 * riceAmt) ] ask buyer [ receiveCash (-1 * yenAmt) receiveFood riceAmt ] end to recordFarmWork [adlt usedQiAmt grownRiceAmt payYenAmt] ;; Applies to Farms receiveCash (-1 * payYenAmt) receiveFood grownRiceAmt ask adlt [ receiveCash payYenAmt receiveChi (-1 * usedQiAmt) ] end to workAtFarm [frm] ;; Applies to Adults let chiUsed 0.1 let grthEffort chiUsed * skill let grt [growRate_RpE] of frm let grwnR (grt * grthEffort) let prt 1.0 / ([invrsPay_RpY] of frm) let pay prt * grwnR ask frm [ recordFarmWork myself chiUsed grwnR pay ] end to receiveChi [qiAmt] set chi chi + qiAmt end to receiveCash [yenAmt] set cash cash + yenAmt end to receiveFood [riceAmt] set food food + riceAmt end to receiveSkill [kataAmt] set skill skill + kataAmt end to studySkill receiveSkill 0.01 end to-report avgCash [agts] report mean [cash] of agts end to-report avgFood [agts] report mean [food] of agts end to-report avgChi [agts] report mean [chi] of agts end to-report avgSkill [agts] report mean [skill] of agts end @#$#@#$#@ GRAPHICS-WINDOW 210 10 614 415 -1 -1 12.0 1 10 1 1 1 0 1 1 1 -16 16 -16 16 0 0 1 ticks 30.0 BUTTON 320 425 397 458 (re-)gen setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 425 425 512 458 run/pause go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 369 466 457 499 octoWeird be-weird NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 645 445 705 490 NIL avgKidsPerAdult 17 1 11 SLIDER 15 55 187 88 sldr_ubi_YpT sldr_ubi_YpT 0 100 0.0 1 1 NIL HORIZONTAL PLOT 630 10 945 195 avg_income_and_costs NIL NIL 0.0 10.0 0.0 10.0 true false "" "" PENS "avg_inc" 1.0 0 -4079321 true "" "plot avgCash adults" "pen-1" 1.0 0 -10402772 true "" "plot avgCash grocers" MONITOR 645 215 740 260 adult avg cash (Y) avgCash adults 17 1 11 CHOOSER 20 250 158 295 chz_wrkRlz chz_wrkRlz "wr A" "wr B" 1 SLIDER 15 10 187 43 init_adults init_adults 0 100 39.0 1 1 NIL HORIZONTAL MONITOR 645 270 740 315 Adult avg food (Rice) avgFood adults 17 1 11 MONITOR 750 215 842 260 farm avg cash avgCash farms 17 1 11 MONITOR 750 270 842 315 farm avg food avgFood farms 17 1 11 MONITOR 850 215 950 260 grocer avg cash avgCash grocers 17 1 11 MONITOR 845 270 947 315 grocer avg food avgFood grocers 17 1 11 MONITOR 645 325 727 370 adult avg chi avgChi adults 17 1 11 MONITOR 645 380 732 425 adult avg skill avgSkill adults 17 1 11 SLIDER 30 100 202 133 base_farm_grow_rate base_farm_grow_rate 0 100 50.0 1 1 NIL HORIZONTAL SLIDER 15 150 197 183 base_grocer_stock_rate base_grocer_stock_rate 0 100 50.0 1 1 NIL HORIZONTAL SLIDER 25 205 197 238 base_adult_eat_rate base_adult_eat_rate 0 100 50.0 1 1 NIL HORIZONTAL SLIDER 15 310 187 343 skill_cost_in_chi skill_cost_in_chi 0 100 50.0 1 1 NIL HORIZONTAL SLIDER 25 360 197 393 chi_cost_in_food chi_cost_in_food 0 100 50.0 1 1 NIL HORIZONTAL @#$#@#$#@ ## WHAT IS IT? (a general understanding of what the model is trying to show or explain) ## HOW IT WORKS (what rules the agents use to create the overall behavior of the model) ## HOW TO USE IT (how to use the model, including a description of each of the items in the Interface tab) ## THINGS TO NOTICE (suggested things for the user to notice while running the model) ## THINGS TO TRY (suggested things for the user to try to do (move sliders, switches, etc.) with the model) ## EXTENDING THE MODEL (suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.) ## NETLOGO FEATURES (interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features) ## RELATED MODELS (models in the NetLogo Models Library and elsewhere which are of related interest) ## CREDITS AND REFERENCES (a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 building store false 0 Rectangle -7500403 true true 30 45 45 240 Rectangle -16777216 false false 30 45 45 165 Rectangle -7500403 true true 15 165 285 255 Rectangle -16777216 true false 120 195 180 255 Line -7500403 true 150 195 150 255 Rectangle -16777216 true false 30 180 105 240 Rectangle -16777216 true false 195 180 270 240 Line -16777216 false 0 165 300 165 Polygon -7500403 true true 0 165 45 135 60 90 240 90 255 135 300 165 Rectangle -7500403 true true 0 0 75 45 Rectangle -16777216 false false 0 0 75 45 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle 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false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 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195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 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285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.0.4 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ setup go count turtles @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 1 @#$#@#$#@